this post was submitted on 01 Nov 2023
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[โ€“] sammytheman666@ttrpg.network 4 points 1 year ago (1 children)

Used to be. In 5th, all you lose is the possibility to switch spells. And with a focus no need for most components except the ones that have a gold cost.

ONLY if the player is cool with it. I prefer to break immersion that lose a player. If I have to choose, fuck immersion, I love my players and I want to keep them at my table.

Althought I do love immersion. You can have your cake and eat it too. Just... fuck it if the cost is a player's fun.

[โ€“] Shyfer@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

Oh definitely, I agree 100%. Player's fun above all else. I had to defend it because I'm the kind of person who wouldn't mind this, but with a DM and party who uses it for cool story purposes, not to screw me over.

(Rest of this post is just me reminiscing lol) For an example, one of our old group's favorite sessions of all time, one we would talk about for years to come, was when we were imprisoned in an anti-magic field prison without weapons or equipment and had to escape. Sure we lost our spells and equipment, but it was only one session, it let some players shine who hadn't in a long time, and the spell caster(s) still had ways to contribute (the DM dropped interactable pieces of the environment they could manipulate to help us escape during battles and the followers that came in to help spring us had a relationship with them, so they were controlled by them, too).
Or another time, a DM had a paladin's god threaten them with falling when they kept doing evil stuff. She never actually lost her powers, but the fear of it pushed her to do a solo atonement quest when we split up during downtime where we she could get more fun character story spotlight and she came back with a cool sword or armor or something.