this post was submitted on 14 Nov 2023
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I'm a bit leery of Satisfactory due to the first person perspective. Watched a few gameplay videos and I don't think it works for the genre, at least not to my taste.
I'll probably break down and pick it up eventually, but I don't plan on it anytime soon.
As a fan of it, I do highly recommend it for factorio players; or for those new to the genre.
The third dimension adds a whole new aspect, and way more variety.
I did end up picking up Satisfactory before they raised the price for 1.0.
Tried it out and it is fun but I do find it lacking.
The first person perspective is awkward and makes actually building the factories frustrating. The simplicity of the actual factory mechanics and limited resource availability (static nodes with no way to scale production) are a bit boring.
The emphasis seems to be less on making a productive or efficient factory and more on making an aesthetically pleasing factory while lacking any tools to make building the factory pleasant. No bots. Limited, feature incomplete blueprints. No way to unlock the camera and get a good perspective on what I'm building.
The snapping feature is unreliable and I have to constantly jump through hoops to get buildings and conveyors to line up correctly, only to go back over it and find some parts are clipping or it lied to me about where it was snapping.
It's a very pretty game and I love that it exists, but it doesn't emphasize the parts of factory games I enjoy. I want to work my way up the tech tree to macro-manage the factory construction. Satisfactory never gets out of the micro-management of construction. It's way more personal, and that's a beautiful concept that doesn't work for me.
Still going to play it on 1.0 release. The factory must grow. I need my fix.