this post was submitted on 15 Nov 2023
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[–] F4stL4ne@programming.dev 0 points 1 year ago (1 children)

Is there any plan to work on sound design/adaptative music handling in Godot ?

[–] Feyter@programming.dev 2 points 11 months ago* (last edited 11 months ago) (1 children)

What exactly do you have in mind? I'm not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

So what are you missing currently?

[–] F4stL4ne@programming.dev 1 points 11 months ago (1 children)

Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music...

[–] F4stL4ne@programming.dev 1 points 11 months ago

You can also check Godot mixing desk, a Godot add-on to make adaptative music that is not very handy to use...