this post was submitted on 19 Nov 2023
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

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The name is OpenLara (https://github.com/XProger/OpenLara ) and you can try out the WebGL build directly on your web browser on: http://xproger.info/projects/OpenLara/ . The web version works amazingly well on my Pixel 7a with touch controls (you have to click on the "go fullscreen" button) using Firefox as a browser.

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[–] DarkMetatron@feddit.de 2 points 8 months ago* (last edited 8 months ago) (1 children)

I can check and validate the code I download from GitHub before I compile and run it. And I can be sure that the binary I compiled will always be the same. All that is not true with web apps, I can't check the code before running (maybe I could with JavaScript but not with WebASM) and as the code gets delivered on the fly it always could be changed either on the server or by a third person in transit (TLS is not a impenetrable barrier, not with a default trusted authentication provider list that huge in all browsers).

That alone puts browser based application in a much higher risk category.

And when it comes to binaries: I can analyse those before running if I wanted to, again something I can't with dynamic delivered code in the browser.

[–] binomialchicken@lemmy.blahaj.zone 1 points 8 months ago (1 children)

What's the biggest code base you have ever reviewed? What's the most recent TLS vulnerability you have encountered, as opposed to the last vulnerability in other parts of your OS? Code being swapped by the server, maybe, but are you saying you do a code review every time you update a package or dependency of some other project? This is only less secure in some inconceivably convoluted chain of events that no practical person could enact. No sane person does what you're saying. Everyone has to trust someone else with code blindly at some point.

[–] DarkMetatron@feddit.de 1 points 8 months ago

Yeah, Man in the middle attacks are completely uncommon and have never happened. You don't need vulnerabilities in TLS itself but there are plenty of those, check the CVE list for 2023 alone: https://www.openssl.org/news/vulnerabilities.html#y2023

You only need a access to a valid certificate authority, no issue for any state actor for example, to interrupt the chain. Yes, there are mechanisms against that but those are so far not really common yet unfortunately.

And I never said that I do code audits, only that I have the possibility to do it.