this post was submitted on 24 Nov 2023
1057 points (100.0% liked)

196

16504 readers
12 users here now

Be sure to follow the rule before you head out.

Rule: You must post before you leave.

^other^ ^rules^

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] insomniac_lemon@kbin.social 12 points 11 months ago* (last edited 11 months ago) (2 children)

Godot's SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: "but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080").

It's brilliant.

[–] Smorty@lemmy.blahaj.zone 2 points 11 months ago

Sdfgi is pretty cool, (I develope with Godot), but for now it's still really hard to figure out the right settings for it to not be a gigant splat fest... Cuz it leaves splats of color all around the place. Outside scenes work a lot better though, so that's cool.

[–] AdrianTheFrog@lemmy.world 2 points 11 months ago

It's not really that dynamic yet though, but I looked at their presentation where they talked about future features and they said that support for dynamic objects will be coming. I'm pretty excited about where its going.

They originally planned to get the improvements out in 4.1 but it looks like they haven't gotten around to it yet. https://github.com/orgs/godotengine/projects/33/views/1?pane=issue&itemId=12571576