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raytracing rule (lemmy.blahaj.zone)
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[-] DumbAceDragon@sh.itjust.works 34 points 7 months ago

Counterpoint: I like pretty lights and don't mind having to play at a suboptimal framerate if it means more detail that I'm going to notice and enjoy.

Also, I keep seeing people confusing photorealism with a lack of style, when that's just not true. Pixar movies for example are photorealistic but stylized. You can have fancy lights and cool styles.

[-] jomoo99@lemmy.world 12 points 7 months ago

I disagree that pixar movies are photorealistic... They're pretty solidly on the cartoon side of things

[-] Trollception@lemmy.world 14 points 7 months ago

Pixar movies have accurate lighting which makes them look great. Lighting separates a good looking game from a great looking game and is more important than textures imo.

[-] RogueBanana@lemmy.zip 4 points 7 months ago

Main point aside, that isn't photorealism tho. Photorealism is depicting something almost identical to a real life photograph or simply what most consider realistic graphics.

[-] DumbAceDragon@sh.itjust.works 3 points 7 months ago* (last edited 7 months ago)

I would consider photorealism to mainly be light-based (prefix photo meaning light), but I get what you mean. I'd consider photorealism and realism to be separate. "I can see that existing" vs "I can see myself being there"

A better example probably would've been claymation, or pokemon concierge.

Edit: my definition of photorealism might be off.

[-] RogueBanana@lemmy.zip 2 points 7 months ago

Yeah I got your point but pretty sure photo in photorealism is just photograph. Not sure if there are any term like that for realistic lighting tho.

this post was submitted on 24 Nov 2023
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