this post was submitted on 23 Nov 2023
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Yes, I know what I'm asking is basically sacrilege in the 'Soulsborne' community but I've played quite a few Souls games and I am kind of over the whole 'challenging myself' thing. Part of the reason I was originally drawn to the Souls franchise was the difficulty but now I just want to play Fashion Souls with a cool-ass character in a cool-ass world doing cool-ass shit. The game has so much lore and such a beautiful world and just so much creativity in general that the difficulty seems like a distraction from enjoying it.

I've heard using summons is a good way to alleviate some of the difficulty. Are there any other effective ways?

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[–] sevenapples@lemmygrad.ml 3 points 1 year ago (1 children)

I wouldn't say you're functionally limited, unless you want to make a min-max build of sorts.

I've only played DS3, but I assume the following is the case for the other games too. The stat patterns are what you expect from a game with RPG characteristics. Choose attack speed or attack damage and lightweight armor with little protection or sturdy but heavy armor.

You only become slow if you maximize your equipment load. If you keep it under 66% (iirc) then your roll is the standard one and has i-frames. This means that you can become tankier if you choose a light weapon, like an one-handed sword or a dagger.

[–] Alunyanners@lemmygrad.ml 3 points 1 year ago* (last edited 1 year ago)

If you keep it under 66% (iirc) then your roll is the standard one and has i-frames.

There are 3 kinds of rolls, actually: Fast Roll, Medium Roll and a Fat Roll.

The roll you're talking about is the "Medium Roll", which you get by keeping your equip load within 30-70% in both DS2 and 3. In DS1 though, it's within 25-50%. Yeah. Very strict.

And in DS2, you'll need to waste your levels/souls on ADP (Adaptibility) to increase your Agility stat so that you have decent enough iFrames because some bastard thought it would be genius to make iFrames a fucking stat and give you shit iFrames regardless of your rolls at the start.