this post was submitted on 24 Nov 2023
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[–] seth@lemmy.world 48 points 8 months ago* (last edited 8 months ago) (11 children)

Gaming has been following the shitty trends of video streaming companies for a while now. I bought RDR2 on the Steam sale to finally play through and immediately refunded it when I saw they force you to sign in with a Rockstar account. I don't want any offline games where I have to sign in.

I remember putting a cartridge into a console and powering on to an immediate start screen. There shouldn't be EULA or T&C prompts or inescapable splash screens on timers for any of these games. There shouldn't be standalone studio launcher applications that take up nearly a GiB of hard drive. Nobody wants them, nobody is impressed by them, and it takes away from the fun. It seems I'm done with all Blizzard, Origin, and Rockstar games for good now, where in the past I would've gladly shelled out $$$ for deluxe and ultimate editions like a chump.

[–] space@lemmy.dbzer0.com 26 points 8 months ago (3 children)

Guess who doesn't have to login to a Rockstar account? That's right, pirates.

[–] Stuka@lemmy.world 4 points 8 months ago (2 children)

Pirating games isn't nearly as attractive as other media. Big studio Games are usually released in a broken state and pirate sources rarely keep titles updated.

[–] yamanii@lemmy.world 6 points 8 months ago

Mostly a paradox issue, and they already admitted it's intentional:

"What we want to do is provide people who bought the game legally a better service. With frequent updates; good and convenient services; that's how we fight piracy," he said. "I hope it works. I keep my fingers crossed."

[–] ICastFist@programming.dev 6 points 8 months ago

This happens mostly with less popular games. Stuff like GTA, Call of Duty, RDR, Starfield, etc, stays up to date in pirate sites.

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