this post was submitted on 28 Nov 2023
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[–] PlasticExistence@lemmy.world 3 points 11 months ago (1 children)

It's relevant because it's the most expensive game ever, yet it only targets one platform. The second most (and others) can at least justify some of their expense because they're targeting multiple platforms which does have a cost.

[–] orrk@lemmy.world -1 points 11 months ago (2 children)

ok AND? the fact that it's the most expensive game ever already clashes with the policy of publishing with console service providers, there are drawbacks beyond cost to porting software to console, and I will remind you that both Microsoft and Sony are Running AMD64_X86 architecture so porting isn't the difficult part.

it's not my fault if you fall for console ports justifying price.

[–] PlasticExistence@lemmy.world 1 points 11 months ago (1 children)

Ok thanks for the reminder about something you clearly aren't educated on.

Star Citizen fanboys, Jesus.

[–] orrk@lemmy.world 1 points 11 months ago

what exactly am i "not educated on"?

because both the Xbox series X/S and the PS5 use AMD Zen2+RDNA2 with Zen2 being a chipset that uses the X86_64, fundamentally there is nothing much separating the two, and I will remind you the if at times buggy, Cyberpunk ports where done in just a few months towards the end of the project that spanned many years.

or maybe you meant it in regard to Microsoft and Sony having a significant amount of policy control towards licensing anything that is release on their consoles?