this post was submitted on 06 Dec 2023
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The Metro series is incredible for this. You have to press a button to check how many bullets are left, or how much oxygen is in your current canister. All kinds of awesome stuff in a bleak, rich world.
I think deadspace 1 and 2 were really immersive and world building. The UI didn't feel like one. Your HP? It's on your spine. Literally! It made sense too if you work with others, as it let's them know if you feel like poo underneath the suit without needing to do anything risky.
Ammo? Literally on the side of the gun.
Playing the Deadspace remake was a joy because of this. More game designers should rethink how information is presented.
I second this. Ranger mode is also my gold standard for how FPS gameplay should feel. Anybody is going down after a couple rifle rounds to the chest, plates or no, and that includes you.
I third this. It is an excellent no hud game because of all the diegetic elements, like the physical map or the filter time remaining being shown by your watch. Lots of games will have ui menus you have to go through. Metro doesn't.
That sounds amazing and part of why I loved fallout 4's survival mode! Does every game in the series have ranger mode?
Even further in this direction is Escape from Tarkov. I don't care for the multilayer, but there is a single player mod called SPT-AKI which I highly recommend