this post was submitted on 08 Dec 2023
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I could never find Bagu and get Riverman to open the bridge to get that far as a kid. I actually found the hint accidentally trying kill the blue blob in town. Lol.
Zelda II definitely was one of those games where they made it hard on purpose to lengthen the game. I’m doing some research for my review of this game and the director admits as much.
There was a lot of that in that era. Arcade games had financial incentive to be hard as players would tolerate to eat as many quarters as possible. The home ports carried this difficulty over, and many console originals picked up on it. (See Battletoads.)
Battle toads can eat a schlong. Actually good games like kid icarus, etc were just as hard but actually fun to play.
For the home market, there was an incentive to make the game hard to beat before you had to return it to Blockbuster.