this post was submitted on 08 Dec 2023
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Rimworld

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[–] Habahnow@sh.itjust.works 8 points 9 months ago (2 children)

automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.

[–] BlueTemplar@sh.itjust.works 6 points 9 months ago

To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.

[–] InquisitiveApathy@lemm.ee 3 points 9 months ago (1 children)

Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.

I'm also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you're forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.

[–] TheVillageGuy@rimworld.gallery 2 points 9 months ago (1 children)

Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?

[–] InquisitiveApathy@lemm.ee 2 points 9 months ago (1 children)

Generally Randy on standard Losing is Fun difficulty. Once you've got a full killbox and fully equipped pawns unless you get a weird combination of threats most raids do end up being fairly trivial.

[–] TheVillageGuy@rimworld.gallery 3 points 9 months ago* (last edited 9 months ago)

Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible