this post was submitted on 13 Dec 2023
78 points (94.3% liked)
Games
1622 readers
45 users here now
█▓▒░📀☭ g a m e s 💾⚧░▒▓█
Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!
Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I agree, and even in online games if I am playing in a solo context I should be able to pause. That should be a benefit to playing solo, by design. As an example, if I am playing Warframe in a non-public solo game, I should be able to pause.
The souls games are a pretty egregious example as they are, by and large, solo experiences first. I understand there are online elements, though I do not think I got far enough in any of them to even see those elements. Plenty of people do not engage with those elements, and a benefit to that should be the ability to pause something.
I would argue it should also be a feature in multiplayer games where it makes sense. Starcraft is a great example. The solo campaign obviously allows pausing, but so does online competitive play.
I accept that something like a MMO isn't going to allow you to pause, but there's not much that can be done about that. Unless you are engaged in dedicated group content, you can still usually pretty reasonably afk in those games honestly.
I have a friend whose first question when I suggest a game to him is "can I pause it?". He just became a father and while he still enjoys playing games, he isn't going to play anything that he can not pause when his child suddenly needs attention.