this post was submitted on 19 Jul 2023
1421 points (99.9% liked)
13633 readers
1 users here now
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Ahh the Free To Play playbook. Have to pay to not be frustrated. Ironically what Apple ushered in
They ushered it by providing the AppStore or is there something more direct?
They welcomed constant payments, especially the exploitative ones. They loved their cut
They could have restricted the amount you'd buy at once instead of absurd things like $99 options or games that blocked you from playing after every 20 minutes unless you coughed up more dough.
They loved it and couldn't get enough.
It just encouraged developers to track $/user or % paying users and other shitty metrics that if they were not hit they purposely made their game worse to frustrate users
I see your point; however, if they stopped, the people would give them grief for that. But I'm with you. They should take responsibility and help stop exploitative practices.
Well yes, now. But they could have shaped it better early on. But it's apple, their greed is boundless
You're not wrong, sadly.
I never am!
(Ok I'm wrong about that)