this post was submitted on 21 Dec 2023
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Again... relies entirely on assumptions.
You have two massive assumptions there which rely entirely on the DM doing what you want, being passive, or by the BBEG being completely alone. If the BBEG counterspells then you have to change your plan. If the DM has minions at all with counterspell, change of plan. Honestly really just if there are minions at all it'll change the plan because you don't get to just stand there doing whatever you want without the bosses goons immediately focusing heavily on you.
This is really driving my point home for me. You keep making the assumption on all of your plans that the DM will just give you want you want. That you'll have a lair, you'll be able to find a non-exhaustable creature and that the DM would allow for a quest to go get this creature and do what you want with it.
Yes and the worst case scenario of that situation is that you fail the questline because you were waiting to gain two levels to try to build something broken. This is another major assumption that the DM and the BBEG will be completely passive and give you want you want, that being those two levels. Also if you wish to be "immune to exhaustion" there is a decent chance you're going to die considering the Wish spell is pretty clear that it is often a monkeys paw type scenario. The Wish spell doesn't say you can get immunity to exhaustion so there's no clearcut rules on it. The closest is that you can resistance to a magical effect but whether exhaustion in this situation is considered magical is a debate and left ultimately up to the DM. So you're making another assumption on whether that spell could even work in the first place.
Every single part of that plan hinders entirely on you getting what you want from the DM, DM never saying no and the BBEG being extremely passive. This would only work in theory because any DM with a spine would immediately laugh and say "Good luck" knowing that it would never happen. These types of "broken" characters are literally what the meme is talking about.
And different people play for different reasons. When I'm DMing, I'd be tickled pink that the player is engaging with the world, attempting to shape it, and not just riding the rails. When I'm playing, I select tables where sandboxes are encouraged.
Party wants to build a lair? DM brain wheels turning... I'm going to run a tower defense scenario or two! That'll be epic for them! Clearly a rival mad mage doesn't like them encroaching on his monopoly on lairs in this forest... Or whatever.
There's a lot of spells in the game that have things like: if cast every day for a year. How the hell are players in an urgent scenario ever going to cast Teleportation Circle in their lair for a year? Nevermind the thousands of gold that'll cost. If the player comes to me with a plan though, Imma roll with it, throw up some obstacles, toss some roleplayer scenarios in, maybe have the BBEG find out about their plans and attempt to disrupt, etc. And after handwaving some downtime, and rewarding them with their permanent circle in their lair, everyone will have had a great time :)