this post was submitted on 25 Dec 2023
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[–] pete_the_cat@lemmy.world 0 points 1 year ago (1 children)

I bought it about 2 years after launch, played through the main story, and then kinda got bored with it because it's just the same thing over and over again. I came back after the first major update, played it for a few weeks and then got bored again because it was mostly a "fixing things to how we wanted them to be". I played after the next major update as well and while it did bring some new life back into the game, it's still essentially just "build a base to put these few things in and collect resources so you can build more stuff" or "do these pointless side quests so that you can buy/build more stuff".

[–] CosmicCleric@lemmy.world 0 points 1 year ago (2 children)

Thanks for the clarification. I am curious about one thing though?

Are you a 'sandbox' type of player, or a 'guided path' type of player (if you had to choose one)?

I'm wondering if you're the latter type of player, and if it has driven your outlook on the game, throughout all the years it's existed, with all the additional content added to it throughout those years?

[–] phx@lemmy.ca 1 points 1 year ago (1 children)

Yeah it's funny to mention NMS, as what I've heard from most people is that you'd have money AND get more value by buying that particular today over Starfield

[–] pete_the_cat@lemmy.world 1 points 1 year ago

Starfield is essentially NMS with a storyline and better graphics.

[–] pete_the_cat@lemmy.world 1 points 1 year ago

Usually the latter, but I have played various sandbox games over the years. I find that sandbox style games tend to get boring after a while due to the repetitive nature and little variation. I'd usually skip the "fetch" quests in RPGs for the same reason.

It's cool to build huge bases, but I see little point in if there's only like 5 useful things that you can put in it. The majority of my space was taken up by storage containers.