this post was submitted on 01 Jan 2024
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Those outer ring powers are pretty good, it's worth saying. There's a good likelihood I'll make the same choice because honor run. I want to get the golden die and then I'll go back to roleplay runs.
Plus it's good to have things push me out of my comfort zone. I just finished act 2 and Thorm killed Jahira. It's a bummer to miss out on her storyline stuff, but that's something I'd never let stand if I could just reload so I'm in uncharted waters. I don't know what things will be different. I assume I'll never meet the big guy at a minimum. Maybe some sad dialog I'd never have experienced in A3. Maybe interactions with the Harpers will go differently.
I like the chaos that comes from consequences for impulsive decisions and randomness outside the players control. I've never let Isobel be taken - I'm way too good at that fight after like a dozen times - and if the dice went wildly against me I would be in uncharted territory which would be kinda exciting even though I would hate to let all of those individual storylines end on such an unhappy note. But that should just make me hate the Absolute even more, right?
Those outer ring powers are really good but the reason I personally always use the astral tadpole is the free flight on everyone.
Fly to get around the battlefield is stupidly overpowered especially if all your guys have it. It basically doubles your movement as soon as you get it since fly is 60 ft of movement.
You make everyone take the astral worm? You are a monster lol. Lae'zel is one of my core characters and an absolute favorite and I can't imagine bullying her into taking it. Besides at 22str I think she can jump about 60' anyway.
I might try it because it sounds fun but oh man. Lae'zel and Karlach have been through enough! I could totally see Gale and Wyll and Halsin, though. It's just that those three are never in my group except when needed for story reasons.
The worm gives you persuasion and intimidation expertise for a reason.
I tried to make them all eat it in my honor run. Laezel it didn't work with since she has two checks but everyone else was fine since they put up minimal arguments against using it. Except Astarion of course, he used it as quick as I did.
My experience with Lae'zel:
L: Keep that ghaik shit away from me!
Me: [Persuasion] You'd be really powerful.
L: Hand that shit over.
My experience with Astarion:
A: Fuck. No.
Me: [Wisdom] But...
A: 1. Leave
Which sucks because he has all my lockpicking ability and a big chunk of my DPS and now he's the only one who can't fly. Maybe Minthara can respec as Gloomstalker and take his place. She was all about that worm. Didn't even have to roll.
Interesting, my astarion refused and says he didn't want to become another monster.
Jumping takes a bonus action, fly doesn't.
With the right gear and cheese there's a way to make jumping free as well (unless fixed - I've never tested it). But your point is well taken.