this post was submitted on 03 Jan 2024
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Gaming

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[–] Skkorm@lemmy.world 24 points 10 months ago (3 children)

Stop preordering, support Indi games.

This isn't hard guys.

[–] Emerald@lemmy.world 10 points 10 months ago* (last edited 10 months ago) (2 children)
[–] Trollception@lemmy.world 4 points 10 months ago (1 children)

How are the high seas for gaming nowadays? I know it used to be pretty hit and miss before since many titles didn't work properly, crashed and had no support for updates without downloading a new copy.

[–] Wizard_Pope@lemmy.world 3 points 10 months ago

Updates are still not worked out but most games work fine if you get a nice repack like dodi or fitgirl. Never had issues with those

[–] Katana314@lemmy.world 1 points 10 months ago (1 children)

I've never seen piracy as doing a lot to support indie games.

Generally, your principles should be more about who you'd like to build up than tear down.

[–] Emerald@lemmy.world 1 points 10 months ago* (last edited 10 months ago)

Generally, your principles should be more about who you’d like to build up than tear down.

Why not both? Also, piracy isn't really so much about tearing down, it's more about the freedom to share.

[–] Gunrigger@lemmy.world 6 points 10 months ago

I'm not sure what Xbox Live has to do with pre-ordering. These days if you have Game Pass you're technically supporting a whole host of indies.

[–] Trollception@lemmy.world -5 points 10 months ago (2 children)

Problem is many indi games just don't have the same appeal as AAA games. There are a few gems but I need to be in the mood.

[–] shneancy@lemmy.world 3 points 10 months ago

personally AAA games don't appeal to me most of the time. Spare for a few titles that are on my wishlist like Baldur's Gate 3 and Elden Ring (for the reasons explained below) I don't plan on buying any in the foreseeable future.

Most AAA games are plagued by the money curse - devs don't get the freedom to do what they want to do, they are made to create what will make money. Innovation is a risk and will be shut down by the money men unless your name is big enough to sell copies on its own. Sure not all triple A will turn out to be bad or meh, but they are pricey and often so, so, bloated. I was on the fence with Starfield, DIYed myself a demo and that thing was like 95GB with nothing to show for it.

[–] jayrodtheoldbod@midwest.social 3 points 10 months ago (1 children)

I feel like it's two separate markets that are forced to share the same big tent known as "gaming".

I never play AAA games. I'm not on some moral crusade, they just don't appeal. I do not have the twitch reflexes for FPS, but smaller devs tend to make the sort of gameplay I like.

Right now the only indy game I can think of that's truly competitive is Battlebit, and that's only because everyone hates what became of Battlefield. Otherwise it's just me and what feels like a half dozen other weirdos out here trying to build a bakery so we can feed pie to harpies, while 90% of the world is playing COD like it's their job. It's two vastly different people who do not have the same needs, is what I'm saying.

So maybe people need to deal with that and stop honking the "play indy" horn so much. If that was the solution, people would already be on it.

[–] Trollception@lemmy.world 4 points 10 months ago

Yea I don't play FPS games either. I enjoy the narrative story experiences like Horizon Dawn, The Last Of Us, Alan Wake, etc.