this post was submitted on 08 Jan 2024
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It just seems like a slap in the face to say buy one and then also need to buy another headset if you want to fire up a game with friends who don't own this headset or want to play something more serious than the apple arcade offers. Apple could have easily made this possible but that would require them to give users the ability to interface with non apple hardware and that's a bridge too far for them.
It’s no more a slap in the face than having to get an Xbox to play with your Xbox-owning friends when you have a Switch.
Being that a developer can implement cross play between Xbox and switch, Is Nintendo the bad guy for not “interfacing” with an Xbox?
Except most of the time developers do implement cross play and in this case Apple is the hardware developer and the software developer with no one else to point the finger at. You could also buy every console twice for the cost of the AVP so yeah it's more of a slap in the face.
You are basically saying it’s Nintendo’s fault for not putting Smash Bros on Xbox because Nintendo is the software and hardware developer.
I mean, yeah?
You’re too angry at Apple to make a salient point aside from the fact this product is expensive.
Honestly have no idea how we are talking about smash bros and Nintendo. The point is that it's a locked down headset and for the price you would think it could at least check the boxes of its predecessors. Price is one thing but to forego support for existing open source VR standards is another.
Your original point is that it's a slap in the face that you can't play VR games with your friends. So I used an analogy of it being a slap in the face that you can't play Smash Bros with an Xbox owner.
The Vision Pro is a full computer strapped to your head, it doesn't plug into anything but a power source, but it will have an app store, and it's up to developers to put their games on the store. People on iPhone can play Roblox, Genshin Impact, Minecraft, and a few other games crossplatform, so the precedent is there.
Right but most VR games come from stores that Apple doesn't support and I get that it's an all in 1 device but there is a reason VR games need beefy GPUs and that's something that obviously isn't in this headset. You would need enthusiast level hardware to play demanding VR games at the resolution needed for the AVP and with no way to pipe input from a PC they've killed that potential use case for this headset. VR gaming isn't running apple arcade games on a virtual flat screen.
Well, it's more of a slap in the face in the sense that it costs ten times the price and has no content right now (which will change, I'm sure)
Ten times the price as what though? There simply isn’t another product to compare it to. It is basically an M2 powered laptop you strap to your head with industry-leading displays.
When a similar headset comes out with a Snapdragon Elite X inside then there will be a pint of comparison.
You were talking about an xbox in the post I replied to
The Vision Pro's primary function isn’t content consumption