this post was submitted on 12 Jan 2024
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This is the key thing IMO. If they ever do anything like try to make it a paid framework with huge fees, or just move in a direction the community disagrees with, the existing open source code remains open source and someone can just fork it.
Ding ding ding, winner winner chicken dinner.
Sure if you are a bigger entity and have more money to throw around, there are other engines that'll probably be a much better fit.
If youre a broke ass indie dev, I am not really seeing a better choice than Godot right now, as youre not gonna be able to afford a more expensive engine without /usually/ pulling some kind of asset flip scam type thing.
Sure there are some very good more niche 2D only development engines, but even with a lot of them youve still got some kind of liscensing to deal with.
That basically leaves Unity and ... OGRE, as far as I am aware for possibly good choices for a 3D game.
Unity is currently self destructing, and OGRE, at least as far as I have tried, is pretty hard to get a native dev environment working on linux. Maybe I missed something or got confused, but I kept running into error after error trying to set up its more advanced features, which seem to require windows specific dependencies.
I guess you could run it in a VM but that seems basically insane, and even if I was to set up a dedicated Windows machine just to develop on OGRE, it is far more clumsy to work with than Godot.