this post was submitted on 11 Jan 2024
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I don't know exactly where I fall on this spectrum.
on the one hand obviously you want to be encouraging to your players and create an environment where everyone is having fun.
on the other hand if I wanted to play a game solely based on its mechanics I would play something else. the R in TTRPG is there for a reason.
some of my favorite moments in games I've run have been when players improvise something in character and completely derail.
I don't think I've ever run a game where we didn't have more fun when players act like they are their character rather than act like they are controlling their character.
to be fair though I moved away from 5e and Pathfinder and other crunchy games for that reason, I just have a lot more fun with games that are less heavy on the rules and more involved on the story were telling together.
so could just very well be my gaming groups preference that leads to that experience rather than not.