this post was submitted on 23 Jul 2023
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I'd say so, but then again Morrowind has a lot of quirks that make it hard to get into for modern players. Like the fact that the game doesn't have quest markers. Instead, you get directions like "follow the road and turn left at the fork, it'll be the first cave you see" and you have to follow those directions if you want to find anything. Or how the game uses a dice roll-like system to decide if you hit with your weapon or succeed at casting a spell. At the same time, there is a lot to like about Morrowind if you give it a chance. Unlike a lot of modern RPGs, you don't start out as anyone special. You're a nobody and you stay as a nobody for a good chunk of the game. To advance in the various guilds you have to actually level up your various skills and do enough quests to earn a promotion. So when you do reach the rank of guild master or complete the main quest and people call you a hero it feels like you've really accomplished something.
So yeah. Definitely worth playing, but it's not for everybody and you have to remember that it's an RPG from the early 2000s. If you play it with OpenMW there's a great site called Modding OpenMW that catalogs mods that are compatible with OpenMW.
I wish RPGs would be more RPG again, immerse us in the world with things like directions rather than a UI for everything. Make players figure things out instead of being so hand-holdy.
Stuff like quest markers are convenient, and make the game less hard to get into for sure, but yeah, it does inevitably end up losing that aspect of immersing yourself in the world. You don't really need to pay that much attention anymore, you don't need to learn the world, you don't need to try to integrate yourself into it.
Ideally we would have options to play in both ways, being able to toggle those UI features at will, but game devs aren't really willing to put in that kinda work.
But it is very rewarding having to do stuff like reading a map without a GPS style position marker, and succeeding. And stuff like that.
Yeah can give an option to enable markers and such for accessibility.
Its true, its sad to see devs don't wanna do that anymore, like with a bunch complaining recently that Baldurs Gate 3 will 'be an anomaly'.
Having to follow roads/signposts/landmarks and go back and ask for their directions again because you forgot would be awesome, maybe you could buy a map and hand mark it with notes and stuff to find your way, a companion could offer assistance and remind you what the quest giver said etc.