this post was submitted on 26 Jan 2024
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You can also do that by not designing the game to have busy work, tbf
The thing about survival games is that the busy work is the point. Participation in it at first and finding ways to get around it as your base gets more complex is part of the fun. You start from nothing and eventually through effort and planning get powerful. The busywork is the obstacle for the player to overcome.
Without the busy work survival games become some kind of BR. Which has its appeal but scratch fundementally different itches. A pizza and a burger are quite different even though both have bread.