this post was submitted on 04 Feb 2024
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It seems like if what you're showing is what you understand they find appealing and fun, then surely that's what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they've seen on the ad? A gem matching candy crush clone they've seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

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[โ€“] GreyEyedGhost@lemmy.ca 24 points 9 months ago

One thing that I've realized about this generation of kids and people who didn't grow up on tech but were forcibly introduced to it(millennials, gen x, boomers) is that they don't want the game to be challenging or to reward skill.

As a gen X who has been gaming for all my living memory, electronic gaming since I was 5, and gaming on computers since i was 10, I don't think you have any clear idea what those generations are like. Certainly, there are groups that vastly prefer games of chance to games of skill, whether they be electronic or not, but I've seen those in every generation, just like I've seen the opposite.