this post was submitted on 07 Feb 2024
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Gaming

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[–] MentalEdge@sopuli.xyz 26 points 7 months ago* (last edited 7 months ago) (7 children)

But how are we going to emulate proprietary online services for games relying on them?

Games preservation should be legally enshrined, and require client and server source code to be published if a provider decides to stop running the online services required to play.

If you run for office on that platform, you have my vote.

[–] echo64@lemmy.world 10 points 7 months ago (1 children)

This is a fairly lofty and unrealistic goal. Unfortunately, the right for companies to keep their source code private isn't going to go away anytime soon and if they were legally compelled to release binaries, the setup for a modern cloud based online experience is not for the faint of heart.

A more realistic goal would be to say that all products should be usable offline (with exceptions for impossibilities like an instant messenger or something)

If the online servers don't exist anymore, there should be a path to functionality without them. For everything, given the rise of iot especially. If there's a path to functionality without the online service there's a path to preserving the game

[–] OsrsNeedsF2P@lemmy.ml 1 points 7 months ago (1 children)

Private servers are a thing for lots of big games. When the official servers shutdown or go bad, they tend to turn to emulation

[–] echo64@lemmy.world 1 points 7 months ago

Private servers don't really happen much or at all anymore, "here's a .exe you can run" idea doesn't scale on modern online infrastructure well

Emulation is typically a very difficult thing to do, often requiring cracking the original game to get it to work with non official servers and also mapping and building out all the online subsystems. It's rare.

[–] Crafter72@lemmy.world 3 points 7 months ago

Well, if your games is popular enough some may start to do revival project or create these custom servers.

Back in late 2000s I rememver my brother who used to play WoW on private server (which unaffiliated with Blizzard) and mostly these unofficial server are popular for MMOs game back then.

Nowaday, you can have something like OpenSpy which emulates GameSpy servers runs by communities. It is all depend how deeper you want to venture each games.

What you can't preserve is the joy of playing on period correct experience :)

[–] uphillbothways@kbin.social 2 points 7 months ago (1 children)
[–] MentalEdge@sopuli.xyz 1 points 7 months ago

Personally I probably miss Battleborn the most. It got so utterly overlooked, it died fast.

And Gearbox in their infinite wisdom developed it so that even the story mode was online-only.

Though there's some modding happening to maybe bring it back...

[–] OsrsNeedsF2P@lemmy.ml 2 points 7 months ago

I work with a community that's spent the last 5 years trying to emulate at least one proprietary online game

https://2009scape.org/

[–] cm0002@lemmy.world 1 points 7 months ago

There are lots of examples of online services being REd to bring old games back to life, but doing it after the service has been killed off is A LOT of work

If more people captured network traffic of these services before they're killed it'll probably make REing the service much easier later

[–] dangblingus@lemmy.dbzer0.com 1 points 7 months ago (1 children)

Not that most modern multiplayer games are worth preserving due to their toxic design, but this isn't a huge issue. BF2 servers started back up thanks to Russians loving the shit out of that game. Warcraft 3 is still very much playable online and NOT on battlenet thanks to W3Connect. Fightcade made 90s 2D fighters playable online. Numerous console emulators support netplay.

[–] MentalEdge@sopuli.xyz 8 points 7 months ago

Preserving an accurate record of human cultural history, isn't going to be very accurate if we only save the good parts.