this post was submitted on 09 Feb 2024
27 points (96.6% liked)
Let's Talk About Games
467 readers
1 users here now
Where Am I?
Welcome to Let's Talk About Games - A Feddit community for video games, the community around them and the ways in which we play, interact and consume them.
Rules
- Follow the rules of the larger Feddit.uk instance.
- Don't be the arsehole.
Links
-
If you'd like to get your community listed here, send me a DM.
founded 10 months ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel like SUPERHOT's concept had one problem: That the original game basically perfected it.
Like, how do you improve on that? It's got melee and gun play. It's extremely tight in timing and the puzzle aspect. It needs to be as minimalistic to be readable and not overload the player with options.
I guess, maybe I am also just saying that I feel the game concept isn't as extensible, if one game can do it all.
Games that feel like tool-assisted speedruns have a lot more potential than Superhot's last-scene-in-The-Matrix simulator. It should be a general compromise between turn-based and real-time combat. Like VATS without the menu. Looking is a free action. You don't have to dodge bullets to make tactical combat more visceral and vice-versa.