this post was submitted on 11 Feb 2024
26 points (100.0% liked)

PCGaming

6338 readers
1 users here now

Rule 0: Be civil

Rule #1: No spam, porn, or facilitating piracy

Rule #2: No advertisements

Rule #3: No memes, PCMR language, or low-effort posts/comments

Rule #4: No tech support or game help questions

Rule #5: No questions about building/buying computers, hardware, peripherals, furniture, etc.

Rule #6: No game suggestions, friend requests, surveys, or begging.

Rule #7: No Let's Plays, streams, highlight reels/montages, random videos or shorts

Rule #8: No off-topic posts/comments

Rule #9: Use the original source, no editorialized titles, no duplicates

founded 1 year ago
MODERATORS
 

TAA is a crucial tool for developers - but is the impact to image quality too great?

For good or bad, temporal anti-aliasing - or TAA - has become a defining element of image quality in today's games, but is it a blessing, a curse, or both? Whichever way you slice it, it's here to stay, so what is it, why do so many games use it and what's with all the blur? At one point, TAA did not exist at all, so what methods of anti-aliasing were used and why aren't they used any more?

you are viewing a single comment's thread
view the rest of the comments
[–] PeterPoopshit@lemmy.world 1 points 7 months ago

I've been turning off anti-alaising ever since it started being an option in games. It was never worth it in the days of pci and agp graphics cards. AA doesn't tank performance as much as it used to but I still turn it off hoping to squeeze some more performance out of my system.