this post was submitted on 12 Feb 2024
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[–] Pofski@lemmy.world 4 points 10 months ago (2 children)

I would like any recommendation for things that would make pf2 easier. I love the system and I am currently playing it I have the books and read them. I used nethys and watch YouTube videos explaining the rules. But when I am playing it is just so much to keep track of in my head. I am really looking for a remastered cheat sheet or something to put on my dm screen and the best way to keep track of all my players stats for when ever I need to do a secret roll. (Doesn't help that I am currently swamped with work and try to spend as much time with my family as possible as well)

[–] ellohir@lemmy.world 1 points 10 months ago

Try a Pathfinder 2e character builder like Pathbuilder. The character generator on Demiplane is also very nice and has all the automation bells & whistles, but you need to buy the books for most options like in D&D Beyond.

[–] Kichae@lemmy.ca 1 points 10 months ago

How do you prefer to track things? Other than trying to track things entirely mentally.

I'm still trying to learn how to take orderly notes as a GM, but I find just scratching things down in my notebook as conditions and the like crop up effective. And when tracking in combat, I use a grid to track rounds, with HP in the cell, and sub-scripts and super-scripts to track negative and positive status bonuses, respectively.

Things end up looking like the periodic table.

Though, really, it's the players responsibility to actually keep track of their buffs and debuffs. I just track to remind myself to ask them.

I also haven't bothered to give a damn about any of the remastered rules yet. I print off spell lists from pf2easy, and players are responsible for knowing how their abilities work. I'm just there to determine whether they apply in the given situation.

Also, what things can you get away with just not tracking? I dropped most secret checks right away, because my table didn't like them, and it gave them something else to burn heron points on. It takes away the element of being unsure if you've been spotted or not, but there are other ways to inject that back into the game.