this post was submitted on 16 Feb 2024
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Say it louder for the publishers in the back.
It's infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
Also, does the point of creating a game have to be making the "most" money? Isn't it enough to make something awesome and a profit?