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[-] Ziglin@lemmy.world 38 points 4 months ago

I've used mingw in the past, the exe usually is 10x the size and wants the entire binary of any library used as well and first requires you to download the source windows version of the lib and link it. Meaning a small SDL2 project on Linux was I think 100kib while on windows it was 1mib + 2.5 mib

[-] 0x4E4F@lemmy.dbzer0.com 22 points 4 months ago

Windows has dll hell... so basically, to ge around this, some tools statically link by default. It's not an ideal solution, but it works most of the time... and regarding how unmainatained a Windows install might be (old installs, like Win7) or how badly updated/upgraded it might be (newer installs, Win10 and 11), I guess it is the only choice you actually have to make your app run on as many Windows systems as possible.

[-] Ziglin@lemmy.world 1 points 4 months ago

Since I don't do this professionally it doesn't have to run on any windows systems, I just was stuck with windows recently so I programmed in a GitHub codespace and compiled for Windows which is how I found out about all that I'm so happy not to have run into problems like this on Linux.

[-] 0x4E4F@lemmy.dbzer0.com 3 points 4 months ago

Linux is a smooth ride when it comes to binaries... might miss a few dependencies here and there, but all easily fixed if you just install them.

Windows on the other hand 😬...

[-] oddsys@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

If you have WSL set up run

strip your.exe

It often reduces the size a fair bit

[-] Ziglin@lemmy.world 1 points 4 months ago

Doesn't it work in Linux normally?

[-] oddsys@lemmy.world 1 points 4 months ago

Oh sure, just figured this was all done under windows.

[-] Ziglin@lemmy.world 1 points 4 months ago

Nope I used a GitHub codespace since I didn't have a C compiler on the windows installation I was stuck with.

this post was submitted on 25 Feb 2024
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