this post was submitted on 31 Jul 2023
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[–] Coelacanth@feddit.nu 3 points 11 months ago (3 children)

I remember watching a video on the Unrealification of modern gaming and the prospect of every release coming with that Unreal Engine look. Does anyone else know which one I'm talking about? I can't seem to find it.

[–] hellishharlot@lemmy.world 2 points 11 months ago

It's not that dissimilar from the period of unity3d games that all shared pretty much the same effects.

[–] BreadGar@lemmy.ca 2 points 11 months ago

That's pretty much like the early unreal games that were all green/brown in color

[–] beefcat@lemmy.world 1 points 11 months ago* (last edited 11 months ago)

That “look” has more to do with studios just using the standard shaders and default settings that come with Unreal. Using a different engine wouldn’t really solve this, as they would probably just lean on whatever that engine’s defaults are. Any studio that wants to can write their own shaders to give their game a more unique look.

The engine inherited problems that stick out to me are traversal stutter and shader compilation stutter. These are both products of engine limitations that are difficult for developers to work around.