this post was submitted on 26 Jul 2023
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[Faith] Ekstrand sums up the current feature state for NVK as:

I won't claim parity with RADV but we've got a pretty solid set at this point. My GSoC student (@mohamexiety) is most of the way through YCbCr and, once that's done, we'll be able to claim Vulkan 1.2 with reasonable confidence. We've also got a decent set of features on top of that. Not everything required for DXVK, VKD3D, and Zink, but we've got most of it. What remains is either annoying (lines) or is compiler heavy enough that I'd rather just get the new back-end compiler up and going than try to fix all the codegen bugs.

spoilerAlso, kinda wish this community (instance?) would be a bit more active.

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[–] Molecular0079@lemmy.world 2 points 1 year ago (1 children)

Didn't they recently unblock that around the time they released their open kernel module?

[–] LupertEverett@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Yes, but that license change took them quite a while after the first release of the open kernel module, and still, that's only for the GSP firmware. Nothing of the sort is the case for the PMU firmware that could be used for Maxwell and Pascal*.

(*Fun fact, there is actually some code for power management for Maxwell series at least (not upstreamed I presume), Nouveau devs even demonstrated NVK via playing Hollow Knight on a GTX950m, which ran the game pretty smoothly, the main issue seems to be not being able to control the fans of the GPU due to the firmware, something that was not really a problem for the particular laptop they've done the demonstration on)

Edit: My bad, it was a GTX980m instead: https://mastodon.gamedev.place/@gfxstrand/110311684373260454