this post was submitted on 13 Mar 2024
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Most of that storage is just in assets, it's not really about the limits of the hardware.
Nintendo has just stuck with simplistic textures and models. Don't get me wrong they use it in a way that's very artistic and looks better than some high budget photo realistic games out there.
It's just... It's not some great innovation on Nintendo's part, it's just an art style choice.
When compare Mario to call of duty or battlefield... The polygon difference, the texture quantity and variety, the water rendering, the particle effects, the model variety, cinematic cutscenes, the dozen skins for the same thing that are more than just recolors, the variety of sounds, etc it's all just so so so much more.