this post was submitted on 14 Mar 2024
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Can you give an example of when oop is preferred to functional?
When it's easier to think about a system in terms of objects. The classic example is video game Entities/Game Objects. GUI stuff has also been very pleasant with OOP as buttons and the like are all easily conceptualized and worked with when seen as objects.
ECS is arguably a better for game dev, so even that point is debatable.
I think desktop GUI toolkits are a pretty good use case for object-oriented design, mainly because mapping window/widget families onto class hierarchies is straightforward.
That's not to say that a good functional design is impossible; it's just not particularly obvious.
One of the best use cases is implementing abstract data types and hiding the memory management and other potentially unsafe optimization tricks behind a clean and high level abstraction.
Also since it's a logical/mathematical construct and not attempting to model the real world (like business logic), it's one case where inheritance hierarchies will remain stable.