this post was submitted on 19 Mar 2024
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Render on the left, real product photos on the right. (clay render and wireframe in comments)

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[–] TheFonz@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (1 children)

Are you using AGX for the color transform? Your shadows look really dark. Nice work btw

The only thing I would crit is the lighting. Are you using an HDRI? You may want to experiment with emissive materials and compare (try to recreate a studio soft box)

[–] Obituarykidney@lemmy.world 1 points 8 months ago (1 children)

Yes I used AGX, everything else just felt super washed out. I have an indoor studio hdri, with two emission panels and two area lights. The emission panels got the lighting close but there were a lot of highlights that I had to add the area lights to achieve. Turning up the emission strength started to wipe out the shadows from the chair. I'm not quite sure how they got their lighting so bright and still had soft shadows.

[–] TheFonz@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (1 children)

Interesting. I imagine you're already aware of the size of the light vs strength difference? Like they might have a really giant diffuse box in the studio given it's q furniture photoshoot.

You got pretty close though!

[–] Obituarykidney@lemmy.world 1 points 8 months ago (1 children)

Yeah I tried multiple configurations. The final product is using a 4 metre square emission panel (the mirror is 1.8m tall), the tiny area lights you can see in the wireframe are just highlighting the chair.

[–] TheFonz@lemmy.world 1 points 8 months ago

The other thing that gives it away quickly is the scale of the ground texture. If you look at the reference photo, concrete doesn't have such large splotches. Can you scale it down a bit maybe? Add an overlay with a bump from a grunge/scratch map?