this post was submitted on 18 Mar 2024
680 points (99.3% liked)
Games
32516 readers
1155 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I feel like this is how it should work all the time for account related "exploits".
If you're willing to fuck with your firewall settings every time you want to play the game just to pay for one game license instead of two, fine. You payed for the game with intelligence and frustration instead of money.
I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It's also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother's library while he was playing something else or when I wanted to play one of my games and he was already in one.
Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn't still a student, it was definitely profitable.
You're definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
Now, in the former case, it might be back to sailing the seas.