this post was submitted on 22 Mar 2024
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

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[–] Grass@sh.itjust.works 83 points 7 months ago (3 children)

One of the last industries that would actually benefit from return to office. I doubt anyone writes better code or produces better art after getting stuck in traffic twice a day every day.

[–] sugar_in_your_tea@sh.itjust.works 21 points 7 months ago

Exactly. The main part where they'd benefit from being in an office is initial planning, story boarding, etc. That should've happened a long time ago, and right now they should be fixing bugs and performance issues, fine-tuning art, etc. That doesn't require direct 1:1 collaboration, and generally benefits from an asynchronous process where QA reports issues and the individuals fix them.

[–] Ilflish@lemm.ee 10 points 7 months ago (1 children)

Weirdly even if this was some vindictive way to get more overtime out of people, I believe studies suggest people who WFH are more likely to work overtime because it's less impeding and the barrier to look at work is less (I don't remember any studies off the top of my head). So I assume this is just a management problem as management are usually the people having trouble when it comes to WFH

[–] Grass@sh.itjust.works 8 points 7 months ago (1 children)

When my family members briefly had wfh they did all of the overtime. You can do a full home cooked dinner, OT, and still have time to relax after. Breaks don't feel like a waste of time you can't even finish a meal within. None of these buffoons will accept that performance went up using the same metrics that they used to complain about poor performance before covid hit though.

[–] stardust@lemmy.ca 3 points 7 months ago

Yeah, commuting wastes hours not only because of transportation, but how much earlier you have to wake up and go to sleep and how physically and mentally draining the process itself is. Takes quite a toll.