this post was submitted on 04 Aug 2023
55 points (95.1% liked)
Games
16283 readers
867 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
This is the best summary I could come up with:
Seeing a throng of passionate players flocking around his prototype, Galante’s peers eventually encouraged him to release the game on Valve’s Steam storefront – and that’s when Vampire Survivors exploded.
Thanks to a series of YouTubers raving about this exhilarating indie, the pandemic project suddenly topped the Steam Charts, with players racking up hundreds of in-game hours.
Despite teams of hundreds working on FromSoftware’s Elden Ring or PlayStation’s God of War Ragnarok, it is this endearingly pure, fun-first gameplay loop that saw Galante’s bedroom baby beat billion-dollar blockbusters to the Best Game Bafta.
Undoubtedly it will have irked developers at Sony Santa Monica and FromSoftware, who spent years crafting their intricate worlds and stories, to be beaten by a game that, by the admission of its own creator “literally makes no sense”.
“After working a few years in the gambling industry, I found out that I could be happy even without living my dream … with Vampire Survivors, I could clearly see its potential, and it just felt fun to make with no end goal in mind, so I just kept going.”
Now boasting an eye-watering 6m sales on Steam, an additional 3m downloads on mobile and with a Nintendo Switch version launching this month (17 August), Vampire Survivors has been a considerable moneymaker.
I'm a bot and I'm open source!