this post was submitted on 24 Mar 2024
26 points (96.4% liked)

Rust

5754 readers
48 users here now

Welcome to the Rust community! This is a place to discuss about the Rust programming language.

Wormhole

!performance@programming.dev

Credits

  • The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)

founded 1 year ago
MODERATORS
 

Hi rustaceans! What are you working on this week? Did you discover something new, you want to share?

you are viewing a single comment's thread
view the rest of the comments
[–] tinkralge@programming.dev 3 points 5 months ago

Working on some form of inheritance in rust. It's my first foray into procedural macros and so far it's fun. The idea is quite simple: generate structs with common attributes (and eventually functions) instead writing them yourself.

use inheriters::specialisations;

specialisations!(
    struct Parent {
        attr1: u8,
    }
    #[inherit(Child)]
    struct Child {
        attr2: u8,
    }
);

becomes

struct Parent {
    attr1: u8,
}
struct Child {
    attr1: u8,
    attr2: u8,
}

not

struct Parent {
    attr1: u8,
}
struct Child {
    attr1: u8,
    parent: Parent,
}

The latter leads to indirection which I'm not a fan of.

Last week I squashed one bug on the order of attributes according to inheritance. In the example above attr2 was coming before attr1. A feature is nearly done to exclude the Parent from the output and only output the child. That's useful for parents that just serve as holders for shared attributes.

The goal for v1 was to also support basic inheritance of implementations: Parent has an impl block, then that block is copied for the Child. Not sure yet if I'll implement overrides in v1 or v2. Overrides being if Parent implements do_something() and Child does too, then the implementation of Parent is not copied into the impl block.
That's what I'll try to tackle in the coming weeks.