this post was submitted on 26 Mar 2024
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[–] geophysicist@discuss.tchncs.de 5 points 9 months ago (2 children)

If the game has as many bugs as people say, then the devs working on this should instead be supporting on fixing issues. Reallocate your resources. Obviously they dont have the same skillsets but lets not pretend that nothing could have been done differently

[–] novibe@lemmy.ml 9 points 9 months ago (2 children)

The people who work on asset packs are artists… what the hell can they do regarding bug fixes?

[–] Dark_Arc@lemmy.world 4 points 9 months ago* (last edited 9 months ago)

Gamers don't understand software development and it shows

(You're absolutely right)

[–] Guntrigger@feddit.ch 1 points 8 months ago (1 children)

Sure they make the artwork, but who integrates it? What if bugs occur from that? If content packs could be made by artists alone, everyone would be pumping out content packs constantly.

[–] novibe@lemmy.ml 1 points 8 months ago

It’s basically the same as modding assets into the game. The game surely is built around being easy to put in new assets, it’s one of the main cornerstones of what made cities 1 popular in the first place.

[–] Voroxpete@sh.itjust.works 3 points 9 months ago (1 children)

Ah yes, just take a 3D modeller and reassign them to bug fixing. That'll work out great. While we're at it, your mechanic should start handling lung transplants since we're short on doctors.

[–] Guntrigger@feddit.ch 1 points 8 months ago

Sure. But does the 3D modeller then integrate their changes into DLC format and bundle it to work with the main game and paywall mechanics? It goes both ways. There isn't just a 3D artist making a bug free DLC package on their own.