this post was submitted on 26 Mar 2024
210 points (91.7% liked)

Technology

59466 readers
3332 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] webghost0101@sopuli.xyz 2 points 7 months ago

First of all thank you for the detailed reply.

+10 for “randomly” linking latent vision. Thats the dude that made ipadapter for stable diffusion which is hands down revolutionary for my comfyui workflows.

I actually fully agree on all the 3D stuff, i remember that gta video.

My comment was reflecting the following idea, ahum

“putting the whole image through Al. Not just the textures. Tell it how you want it to look and suddenly a grizzled old Mario is jumping on a realistic turtle with blood splattering everywhere.” -bjoern_tantau

But on the topic of modern 3D I expect we can go very far. Generate high quality models of objects. Venerate from that a low poly version + consistent prompt to be used by the game engine ai during development and live gaming. Including raytracing matrixds (not rtx but yes sikilar but for detection. (which admittedly coded exactly once to demonstrated for an exam and barely understand ) what i try to say is some clever people will figure out how to calculate collisions and interaction using low poly+ai.

I am very impressed by the retrogameXMaster but i think it may also depend on the game.

In these older games the consistency of its gameplay is core to its identity, there pre graphics. hitbox detection is pixel based which is core gameplay and influences difficulty. Hardware limitations in a way also become part of gameplay design.

You can upscale and given many of em fancy textures and maybe even layers of textures, modded items and accessibility cheats.

But the premises: “ Not just the textures. Tell it how you want it to look and suddenly a grizzled old Mario is jumping on a realistic turtle with blood splattering everywhere.”

An ai can coock something up like that But it will be a new distinct Mario game if you change all that much of what’s happening on screen:

Anyway i am tired and prob sound like a lunatic the longer i speak so again thanks for the good read.