156
this post was submitted on 05 Apr 2024
156 points (97.0% liked)
Games
16751 readers
592 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I haven't played it, but it seems very similar to Deep Rock Galactic which does perfectly fine without anticheat.
Deep rock's much less widely popular though, so it enjoys the benefits of a small, chill community
Is it though? It had less explosive growth than Helldivers 2, but it sold 8+ million copies, not counting everyone playing it on game pass for free.
Also this is hardly scientific, but just looking at my friends list (of 60 people), over 50% of my friends own deep rock, nearly making it the single most commonly owned game among my friends. The only games I see that are more popular are left4dead 2 and the portal games. In comparison, just over 25% of my friends have Helldivers 2. Obviously a sample size of 60 isn't enough to extrapolate to overall popularity, but from what I've seen Deep Rock has been extremely consistently popular for years.
It's done well enough to turn its studio into an independent publisher, and just having a spin-off game sharing the Deep Rock name was enough to sell a million copies in a month of early access.