this post was submitted on 12 Apr 2024
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[–] ampersandrew@lemmy.world 2 points 7 months ago* (last edited 7 months ago) (1 children)

They don't outright forbid save scumming, but they were clear to say ahead of release that they made sure the make the game is fun and interesting regardless of passing a skill check or whatnot. As a result, outside of failing a combat encounter and my whole party dying, I didn't save scum, and I didn't need a guide to get through the game. It did force me to get creative with problem solving though, which the game gives you all kinds of great tools to do so.

[–] Nighed@sffa.community 1 points 7 months ago (1 children)

Ay least early on, there were quite a few options in the third act that really didn't do what you thought they would. I definitely had to reload some saves because of that.

Hopefully it's better now

[–] ampersandrew@lemmy.world 1 points 7 months ago (1 children)

What options were those? I thought it was pretty well telegraphed for everything I did across two playthroughs.

[–] Nighed@sffa.community 1 points 7 months ago

There was one where I let the murderer dwarf kill someone because I thought I was stealthing closer when apparently I was stealthing away...

That's the only one I remember off the top of my head. There were a few though, ended up quicksaving a lot in dialogs.