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submitted 2 months ago by Hubi@lemmy.world to c/games@lemmy.world
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[-] bionicjoey@lemmy.ca 28 points 2 months ago* (last edited 2 months ago)

I guess you were expecting a very different game. I would challenge calling that "poor execution" though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game's biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.

Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.

[-] Jochem@lemmy.world 12 points 2 months ago

I remember vividly the moment I failed a quest because I made the npc wait for too long and thinking "this game is one of a kind". It does take a while to get used to, but it certainly has its charm.

[-] Aganim@lemmy.world 7 points 2 months ago

Or getting a "quest failed" because you told an NPC "we'll meet up later" instead of "we'll travel there together", and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. ๐Ÿ˜‚

[-] bionicjoey@lemmy.ca 4 points 2 months ago

Yeah I love when games make time matter like that.

this post was submitted on 18 Apr 2024
186 points (97.4% liked)

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