Let’s talk about some UI/quality of life stuff. I was about to open issue, but since it touches a bunch of different topics, I guess a discussion is better. It’s a bunch of things that were annoying to me over the last months. It doesn’t mean that something has to change, could just be that I overlooked some features somewhere.
- Special floor explanations on mobile
- The desktop version of ShPD allows to hover the floor indicator, but I can’t find an equivalent for touch on mobile
- Ignore invisible mobs and allies for automatic movement
- To some degree automatic movement reveals positions of mobs
- If you have 10 wraiths active on the floor or something like that, the character runs aimlessly back and forth without even reaching his destination
- It’s better to get stuck than wasting satiation
- Optional auto aiming button for touch input that works like tab with keyboard input
Fat finger syndrome stuff:
- Targeting yourself by clicking on your portrait or hitting the shortcut for hero info
- I had it happen a bunch of times that I accidentally shot my wand in some direction instead of shielding myself, which can be a serious problem with wand of blast/fire/disintegration
- Also relevant for ghost guiding
- Optional "Are you sure?" popups for automatic movement
- It happens that you accidentally run somewhere when input for zooming/panning failed
- Optional visual aid for aiming and maybe optional confirmation if you really wanna shoot/throw to tile without mob
- Did I touch the right tile and not a neighboring one?
- A classic is to shoot a tile adjacent to a mob
- Can I even hit that mob/trap?
- Would I hit my allies?
- It’s sometimes hard to tell if it would hit a wall edge or not
- It should only respect revealed stationary environments and visible mobs, but not 100% show where it actually hits since that would reveal invisible entities
- Did I touch the right tile and not a neighboring one?
Those are especially related to taking a longer break and picking up a save game after months:
- Notes for floors
- Did I find hidden doors on that floor with extra secrets?
- Did I use scroll of mapping?
- What did the quest say? Did I already finish that quest?
- Did I use all blacksmith options already?
- Did I solve all puzzles or were some potions missing for them?
- Such notes should probably be accessible via “Landmarks” interface
- Currently I use Steam overlay notes for that, but that’s a dissatisfying solution since it’s completely closed source
- Notes for unidentified potions/scrolls/items (extends the previous point)
- On what floor did I find this potion/scroll?
- Who dropped it?
- Was it in a chest/grave?
- Maybe should be automatically deleted when identified
- Ability to ⭐ items
- If I remember correctly, Borderlands 2 and Victor Vran allowed to mark items that you wanna continue to use to simplify selling not needed stuff
- It’s hard to remember your setup if you didn’t play for some time
- More save game infos like "last played at XXX" and "save game of game version XXX"
- Though savegame should probably not be overwritten if you didn’t do any significant actions since opening the save game, dunno how that’s currently handled
Hi Evan. When I tap here:
The game brings up the list of active challenges in my game. But this information is also accessible from the menu:
Whereas the information on the current floor modifier is not. The current list of challenges is not something I look at very often and doesn’t change throughout the game so I think it makes more sense to only access it through the menu and change that above tap location to bring up the floor modifier information.