this post was submitted on 24 Apr 2024
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Piracy affecting income in a meaningful way is generally disputable. Executives and shareholders just refuse to accept that fact.
Most piracy is instead be from people that were never going to pay for the game anyway. So in many cases DRM like Denuvo just causes issues and slowdowns for the people actually paying for the game, making it worse for them. Meanwhile the people that weren't going to buy the game anyway, still don't buy the game once the DRM is removed or bypassed.
Piracy primarily comes from two major sources:
There are plenty of stories online of people in those categories later on buying the game when they are able to because they weren't actively avoiding paying for the game, but rather just not in a position to at the time for whatever reason and correcting that later on to support the developer.
There are of course a very small number of people that can buy a game, and specifically choose to pirate it instead. The actual impact of these however wouldn't even be a rounding error for most developers, these are people that were never going to buy it anyway, there is no actual monetary loss since a sale was never going to happen.