this post was submitted on 06 Aug 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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I have recently been playing Resident Evil Outbreak again, an cooperative online PS2 horror game. It's community has build a custom server called Outbreak Resurrection. At first, it was very cumbersome to set up, but it was definitely worth it. It is very niche, but I still was able to spot around 2-4 players everytime I booted it up.
It is honestly heartwarming, seeing people go the extra mile and try to revive an old experience. Sometimes also trying to enhance the experiences by fixing and updating the game. Everything without asking for a penny.
These community should be supported and shared to let them know that we appreciate them 👍
Do you play on original hardware and justtunnel into a private MP? I really want to play that game again, it was such a great time as a kid.
No this would be too troublesome for me, especially because I just wanted to check it out with a friend really quickly. We played it on the pcsx2 emulator and connected via custom IP. Worked great, but sadly the game aged badly and therefore loading times are unbearable. Every door, every major action, and every lost attempt means sitting back and waiting. Lost it's fun very quickly :/
When I use AetherSX2 on my Retroid Flip, games take longer to load than in PCSX2 on my gaming pc. I’d hate to see what the loading times are on my Retroid if they’re that long on your PC!
I haven’t ever tried out the network functions of emulators, except ZSNES back in the early 00s, and my internet wasn’t good enough then. Other than the loading, how was the performance over network? Was latency acceptable?
I have not opened this app in quite some time, sorry for the very late response. If you are still interested, here are my answers:
Performance was great and latency not an issue. It is a slow-paced game, so even if there was some, I would not have noticed it.
The long loading times are the result of the game itself, because it separates nearly everything into its own scene. Also restarting runs takes ages because of all the menus you have to navigate through, but that is also a badly aged design decision, plus the hardware limitations of the ps2 and its unstable network archetucture. The community patch fixed most of the issues of the networking, but it can not speed up the hardcoded transitions and the slow menus.
Hope this gives some helpful insights