this post was submitted on 08 May 2024
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[–] Shawdow194@kbin.social 22 points 2 months ago (2 children)

Well it's a scaling effect and diminishing returns

To the human eye 480p vs 1080p is significant but 4k vs 8k is hard to tell

I think focusing on new technologies such as AI upscaling/world generation or VR is a better use of developers time and pushes the industry back into the innovative space it's supposed to be

[–] taladar@sh.itjust.works 7 points 2 months ago (1 children)

VR will always stay a niche technology just because of the limited circumstances where people can use it (e.g. not on the move, not while watching kids,...).

[–] Shawdow194@kbin.social 3 points 2 months ago

I agree

I should've clarified VR/ AR. I do think AR will be a large part of daily life and apply much further than video games in the not too distant future

[–] tburkhol@lemmy.world 2 points 2 months ago

Depends a bit on screen size and placement, too. I play on 27", 1440p, about 3 feet from my face, and my eyeballs are definitely the lowest resolution link in the chain. 32" screen on my desk, 60" screen in front of the couch, and 1080-1440 will start showing their pixels. I'm not anxious to upgrade my screen, because 1440p gives me great framerates with a cheaper video card. Also a 32" screen at a viewing distance of 3' is hard to actually see everything.

I'd much rather have a good game that runs fast at 1080p than have to get a $700 card for OK framerate and style-over-substance gameplay just to get 4k.

Agree that using VR to get immersive, wide-field graphics from fewer pixels is a great alternative.