this post was submitted on 06 May 2024
66 points (97.1% liked)
Linux Gaming
15221 readers
109 users here now
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
Resources
WWW:
Discord:
IRC:
Matrix:
Telegram:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If you're messing with ACLs I'm not sure deduplication will help you much; I believe (not much experience with reflinks) the dedup checksum will include the metadata, so changing ACLs might ruin any benefit. Even if you don't change the ACLs, as soon as somebody updates a game, it's checksum will change and won't converge back when everyone else updates.
Even hardlinks preserve the ACL... Maybe symlinks to the folder containing the game's data, then the symlinks could have different ACLs?
I wrote a blog about it last year with my method of deduplicating. I really need to update that bit because steam keeps writing files that don't uphold the group permissions, and others get permission errors that need to be fixed by admin. Steam also failed to determine free space on a drive when symlinks were involved.
I even found recently that steam would write files in /tmp/ as one user, and fail when you logged in as another user and tried to write the same file. Multi-user breaks even without messing around.
My current solution doesn't use symlinks. I just add two libraries for each user. One in their respective home directory, and another shared in /mnt/steam. It means that any user can update a game in /mnt/steam, and it cleanly updates for all users at once.