this post was submitted on 02 Jun 2024
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[–] BananaTrifleViolin@lemmy.world 23 points 5 months ago (2 children)

Skyrim was fun which is why its endured. Starfield is unfortunately fundamentally a bit boring and feels dated - they didn't learn from the RPGs that came after Skyrim and moved things forward (Witcher 3 and Cyberpunk 2077 spring to mind).

I doubt it'll be fixed. Its not like No Man's Sky -the developers only game and their number one priority. I think well get the usual small DLCs and Bethesda moves on to its next big project.

I hope they learn from Starfield and make the next elder scrolls something special.

[–] gravitas_deficiency@sh.itjust.works 3 points 5 months ago (1 children)

It just feels like… well, Spacerim. And the “new stuff” it adds just doesn’t seriously impact the core vibe of the game.

[–] magiccupcake@lemmy.world 15 points 5 months ago (1 children)

To me it actually felt like a regression.

One of my favorite things in skyrim/oblivion/fallout 4 was environmental storytelling, and this just has none.

[–] LordGimp@lemm.ee 6 points 5 months ago

This should be bread and butter of immersive gameplay. Show, don't tell. If I want a 1.5k word info dump I'll go to one of my stories on royalroad. Letting me make my own narrative will be more enjoyable for me 95% of the time.

[–] jacksilver@lemmy.world 2 points 5 months ago

So maybe I haven't played enough of Witcher 3 to understand your comment from that perspective, but how did Cyberpunk 2077 move RPGs forward? I found it lacking when compared to Skyrim/Fallout 3/Fallout NV?